Features (Page 3)
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Feature: The RuneScape board game is a charming, comic adventure into MMO nostalgia - hands-on preview
We slay a vampyre, encounter the Gnome Child and meet a Noob in RuneScape Kingdoms: Shadow of Elvarg.
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Feature: These indie RPGs create compelling mysteries by asking players to tack evidence to the wall
This whole box is Pepe Silvia!
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Feature: Streets of New Capenna brings the messiness of the mob to Magic: The Gathering’s latest set
Crime doesn’t play.
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Designer talks filling the gap between Red and 2077, staying relevant over 30 years, and his collaboration with CD Projekt Red.
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A horrifyingly good first impression.
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Feature: Digital without losing the physical, Teburu is a promising next step for hybrid board games
The app-powered board has a lot of potential - if it can find the right games.
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Feature: 3D printing is changing tabletop gaming
From custom miniatures for RPGs and wargames to fans resurrecting old favourites and creating brand new worlds.
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Prospero Hall’s dino-centric legacy game doesn’t make players dig deep to find fun.
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“I wanted a game that was faster and more dramatic.”
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The long-awaited follow-up to the TCG’s underwhelming 2004 block is largely a deserved success.
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Feature: The real-life romance, loss and legacy behind relationship sim board game Fog of Love
Jacob Jaskov’s heartfelt passion project for his partner became a groundbreaking moment for tabletop gaming - but it took a personal toll.
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Feature: Kamigawa: Neon Dynasty avoids cyberpunk-shaped pitfalls and the ghost of its predecessor
The futuristic card set isn’t trouble-free but showcases Wizards' design team operating at its peak.
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Feature: Paranoia RPG stayed hilarious by changing satirical targets
This article is above your security clearance. Report for termination immediately.
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Feature: Magic: The Gathering’s Innistrad: Double Feature set is a real horror show
Mono-Scream.
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By imagining a future where colonisation never occurred, Coyote & Crow allows indigenous Americans to become the heroes of their own stories.
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Small but mighty.
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Feature: The dark history of antisemitism in board games
Tabletop games have been used to express hate in ways both explicit and shockingly mundane for centuries.
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Feature: SPONSORED: 4 scary movie easter eggs in The Thing: Infection at Outpost 31
From flamethrowers to husky dogs.
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Feature: The Skyrim board game is disappointingly faithful to a fault - preview
Dunmer and dusted.
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Five games by five designers that capture the real Global South, in their own words.
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Feature: Innistrad: Crimson Vow showcases some of the very best - and very worst - of Magic: The Gathering
A marriage made in Hell.
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Paizo employees have their recognition, but the hardest fights might still be on the horizon.
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The next GM-less storytelling game from Wanderhome and Wickedness creators.
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Feature: Ranking all 25 Pikachu on the Pokémon: TCG Pikachu V-Union card
A shocking result.
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The greatest game that never happened.
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Feature: Experimental lyric RPGs are pushing the poetic power of roleplaying forward
By destroying the boundary between players and characters, lyric games innovate new ways to play - or, sometimes, not play at all.
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Feature: Wonder Book looks the part of an imaginative kids game, but doesn’t play like one
Don’t judge a board game by its cover.
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Feature: Iron Forest is a grown-up spin-off from Ice Cool that features plenty of finger-flicking theatrics
A swish, not a flick
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Feature: Lost Cities designer’s Art Robbery is one of the hidden gems of Essen Spiel 2021 you shouldn’t miss
Play light robbery.
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Feature: Kingdomino Origins isn’t quite a full evolutionary step for the excellent board game series
Kings of the Stone Age.
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Feature: Far Cry Beyond board game bears little resemblance to the video game series
A far cry from what we wanted.
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Feature: Azul: Queen’s Garden sprouts fresh ideas whilst sticking to its roots
Wake up and play the roses.
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“We took the mystery of Istanbul and dialled that up to 1000%.”
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Feature: Indie RPGs are telling some of the greatest mystery stories on - and off - the tabletop
Hercule Poiroll.
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“What is an RPG, but a seed of imagination designers give to players and game masters so they can grow gardens of their own?”
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Feature: Pokémon TCG had a Game Boy sequel that never released outside Japan - and we’ve played it
Prepare for trouble.
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Feature: 10 board games to look for at Essen Spiel 2021 - preview
The biggest board games at the biggest show.
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“I need to slow down, but it's not happening.”
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Feature: The Civilization board game pioneered epic strategy a decade before Sid Meier
The apple doesn’t fall far from the tech tree.
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Magpie Games talks supply chain logistics, shielding design from bloat and contributor pay.
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Feature: 10 board games to look for at Gen Con 2021 - preview
From sequels to beloved classics, to new releases from renowned creators.
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Feature: Why does everyone hate Monopoly? The secret history behind the world’s biggest board game
Chance encounter.
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A personal history of a worker-placement pioneer, 20 years, two continents and multiple generations in the making.
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Golden Appa-tunity.
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Heads will roll.
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“If this is the only game I ever get to make, I should just do the thing I love the most.”
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Feature: How visionary comic book artist Moebius inspired a new wave of weird tabletop RPGs
Jean Genius.
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Feature: Where to Start With… deckbuilding board games
Building up your confidence.
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Location, location, frustration.
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Feature: Modern Horizons 2 could finally make good on the promise of a game-changing Magic: The Gathering set
Once you’ve done your research.
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Feature: Roleplaying games were around hundreds of years before Dungeons & Dragons
The seminal tabletop RPG drew from generations of wargaming, storytelling and parlour games.
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Feature: Dungeons & Disabilities: Can tabletop RPGs redeem their problematic portrayal of disability?
“When including more diverse representation, disabled people continue to be excluded at alarming rates.”
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Feature: Marvel Heroic Roleplaying is the greatest comic book RPG you haven’t played
Thor subject.
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Feature: Magic: The Gathering players say Killian Lu is the “Panda Expressification of Asian Culture”
The character’s version of representation frustrates AAPI fans.
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“A really big thing is having an arena where you feel like you have some control over the stories that are told.”
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Big tabletop events are likely to return this year, but they might look very different.
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Feature: Green Players: The tabletop studios and designers incorporating sustainability into board games
How publishers are adopting eco-friendly practices to help the planet.
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Feature: Weekend Play Report - Ex Novo, and the joy of mapmaking games
Routing to recreation.
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Feature: Magic: The Gathering illustrators reveal how card artwork gets made
Art decko.
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Feature: Monster Hunter World: The Board Game shows the right way to adapt a video game for the tabletop
It stands heads, shoulders and horns above the disastrous Dark Souls.
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Feature: Solo RPG The Wretched is a fantastic, if unintentional, pandemic anniversary game
All systems go kaput.
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Feature: ‘It’s been a life-saver’: The Warhammer fans who’ve taken tournaments online during lockdown
Forward Slaanesh.
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Feature: Tabletop RPG Emet captures the powerful shared experience of being Jewish with humour and tragedy
Exploring one of the titles in Jewish roleplaying anthology Doikayt.
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Feature: Cancelled Warframe-inspired RPG highlights the destructive toxicity of online fandom
“This is a demonstration of a vocal minority of angry trolls getting what they wanted.”
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Feature: Animon Story is shaping up to be the perfect tabletop RPG for Pokémon and Digimon fans
Roll for PokéDEX.
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Feature: Queer players find more than a game in Dungeons & Dragons - they find a safe space
“We are here to play whoever we want to.”
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Feature: Colourful board game Kroma is a flashy concept that quickly flickers out - preview
Hue goes there.
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Feature: Good Old Plays: The throwback RPGs giving modern roleplaying “a breath of fresh air”
OSR designers are reviving the genre’s roots with compact rules, player-led storytelling and creativity in abundance.
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Flameo, hotpeople!
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Less Harry Potter than high school.
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Feature: Indie RPGs show roleplaying can - and should - be far more than Dungeons & Dragons
The tabletop games and designers taking players from fantasy stories to real-world change.
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Trickery to untangle.
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Feature: D&D's answer to American Idol changed the RPG - and its winner's life - forever
You could say it was open to ‘Ebberyone’.
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Feature: Monster Hunter World: The Board Game’s designers on tracking down the perfect tabletop adaptation
“We like people to make difficult choices that are also fun choices.”
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Together, they hope to overcome national restrictions and find a deserving audience.
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Feature: d007: How the all-but-forgotten James Bond RPG changed roleplaying
Tomorrow Never Dice.
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A D&D film was promised to rival Star Wars, but its cinematic debut ended up a box-office bomb. What happened?
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Feature: Star Trek: Discovery stars share their exploits and lessons from playing Dungeons & Dragons together
Boldly Action/Bonus/Moving where no one has gone before.
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Lead designer Ryan Verniere talks team building and trusting vision to others.
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Feature: Board games are expensive, so we tried to make our own for a tenner
It went about as well as you’d expect.
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Feature: 10 Catan house rules that make the classic board game even more fun
Don’t settle for less.
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Feature: Spiel.Digital 2020 preview: 6 must-see board games at the online convention
Onboard online.
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Feature: “We had to quarantine our games”: Friendly local game stores’ struggle to survive during coronavirus
Board game café owners and retailers on the impact of lockdown and social distancing.
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Cardboard versus reality.
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Feature: Here are some of the best tabletop sessions from PAX Online x EGX Digital 2020
Queue up some of the best videos you might’ve missed at the online convention.
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Feature: 7 board games to check out at PAX Online x EGX Digital
Get onboard with these tabletop titles.
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Exploring the Dungeons & Dragons cosplay community, how to start and why it’s worth doing.
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Feature: The fatigue and loneliness of playing tabletop RPGs online in a pandemic
For players used to the intimacy of face-to-face sessions, taking games such as Dungeons & Dragons onto the internet can be exhausting and alienating.
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Feature: ‘It was a mess’: The disappearance and return of legendary ’80s board game Dark Tower
In 1981, there was no game bigger. Then it vanished. What happened to Dark Tower, and why is there such hunger for it to come back?