
“They cannot retain staff for the life of them. These people quit on the spot or just walk out because the job sucks.”
“They cannot retain staff for the life of them. These people quit on the spot or just walk out because the job sucks.”
“The Jurassic World board game is a really great representation of how far we can chase our dreams.”
‘What pain do we want to experience?’: Fandom Tabletop address community license backlash
Bart Vickers reflects on what went wrong and how the second iteration aims for clearer communication and more transparency.
Return to Dark Tower studio owner discusses unions, expensive towers and the Heroquest that got away
Restoration Games' Justin Jacobson reflects on six years of pumping new life into old titles.
The tabletop team-up have planned more than a simple almanac for Gillen and Han’s twisted polyhedral world.
Shawn Tomkin has reached the stars with Ironsworn: Starforged, but he couldn't do it alone
The designer talks influences, making a good thing even better and the importance of community feedback.