Features
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The groundbreaking Dune board game changed everything - and then vanished.
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Hooray for Dogmeat.
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Is Hasbro courting hobbyists?
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From Wingspan to D&D, local libraries are expanding their catalogues of cardboard.
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“We want to help each other out a lot more because we are so isolated.”
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Feature: Could AI and virtual reality be the future of Yu-Gi-Oh? We tried it for ourselves to find out
Duelling an AI opponent and battling in VR during the TCG’s 25th anniversary event in Tokyo.
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Hesitancy to delve too deeply into the making of the hit series and its card game couldn’t stop The Legend of Duelist Quarter Century from being a meaningful tribute to its creators and community.
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Feature: How an unassuming Magic: The Gathering token overtook one of its priciest star cards
Tarmogoyf, worth over $200 in its competitive heyday, will now set you back less than a common Goblin Shaman.
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Feature: Yu-Gi-Oh!’s new starter set is the easiest the TCG has been to learn in 25 years
The step-by-step intro to the card game’s dense rules is basic, but not boring.
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Thoughtful changes balance on-screen power with the modern meta.
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Chaos Gate: Daemonhunters is essentially Warhammer XCOM, and that’s only a good thing.
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Feature: If you love games, you should visit Warhammer World - and maybe bring your nan
Games Workshop’s museum is an artistic showcase and celebration of why we play.
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2024 starts with a befuddled bang for the card game.
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The reboot of the pre-Age of Sigmar wargame brings back old models and a few new ideas for an inflated price.
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Meeting Yu-Gi-Oh! players who have made a local store their second home.
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Feature: Lancer creator’s Magnagothica: Maleghast melds Necromunda with Doom for a hell of a good time
Bloody beautiful.
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Feature: If you like Pandemic, you owe it to yourself to make The ART Project your next co-op board game
Stealing hearts.
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Throw some period drama parties.
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It’s bigger on the inside.
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“Tabletop is the only way of gaming I can think of that exists on this additional plane of consciousness.”
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Feature: Magic: The Gathering’s The Lost Caverns of Ixalan is a resplendent return to a fascinating plane
Everybody do the dinosaur.
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Feature: Lorcana’s second set Rise of the Floodborn builds upon the Disney card game in all the right ways
Am I a Disney adult now?
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“We knew we had a special game when we published it.”
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Feature: Yu-Gi-Oh!'s new Diabellstar archetype could flip the TCG’s meta upside-down
Introduced with just a single monster in the latest Age of Overlord set, this archetype already has huge potential.
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The political subterfuge of Game of Thrones meets the ruthless combo-making of your best MTG deck.
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Feature: The Halloween board game is much better – and scarier – than you think
Escaping Haddonfield is murder.
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Feature: Sunrise Lane is like a Ticket to Ride board game but with real-estate instead of trains
Perhaps the only way I’ll ever buy property.
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Feature: Two players, five minutes, 16 cards, one of the most compelling card games I’ve ever played
Sengoku Ji-buy this now.
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Feature: How Yu-Gi-Oh! took its iconic Egyptian God cards from their legendary anime appearance to the TCG
A decades-long journey via limited availability, counterfeits and tournament absence.
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And why collaboration is the most important thing.
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Everything we know so far, and some theories of our own as to what comes next.
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Feature: Baldur’s Gate 3 tips from a seasoned Dungeons & Dragons player
These are invaluable to your quest in the Forgotten Realms.
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Feature: How a card game helped avoid nuclear war
Or: a brief history of game theory.
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Greater than the sum of its parts.
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Venturing into the classic tabletop RPG that inspired Starfield.
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Yokohama’s hosting of the TCG and video games’ prestige tournament put celebration and community first.
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Feature: Why are board games that simply let Black players have fun still all too rare?
Examining the Leisure Divide.
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Feature: 6 D&D references in Baldur’s Gate 3 that you might not know about
D&Did you know?
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Putting the magic in Magic.
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What do birds, streakers and The Beatles have to do with the flick-and-kick classic?
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This year’s world champions reflect on their winning strategies.
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The TCG’s first female European champion and first woman to compete at Worlds recalls her journey to the top.
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“It definitely pushed our team to a level of world-building that I wouldn’t be eager to return to.”
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Feature: Pokémon's new animated series Path to the Peak is a charming introduction to the trading card game
A short but sweet inspiring tale of taking your TCG talents to the next level.
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Feature: The Amsterdam board game club that became one woman's legacy
“People come in, they don’t know anybody, and then they are there for two years.”
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Meeting with hopefuls - and eventual champions - ahead of their appearance on the card game’s grandest stage.
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Feature: Star Wars: Unlimited's fan-pleasing trading card game struggles to escape the shadow of its peers
A good TCG at the wrong time?
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Team snipehunters and Jian Yu Jiang discuss their victories at the first Yu-Gi-Oh! World Championships in four years.
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After selling for a record $5.2m, Pokémon's most valuable card has only reinforced its legendary status.
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Yu-Gi-Oh!’s top player discusses the nerves of competing on the global stage, dealing with human mistakes - and missing his birthday celebrations to practise.
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A glimmer of brilliance.
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Feature: Tabletop creators struggle to plot their future amidst Twitter’s still-burning ashes
The death of the bird app at the hands of Elon Musk leaves designers big and small in the lurch.
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Combat outshines story in the solid, if shallow, action-adventure adaptation.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Prepare for a healthy dose of The Witcher content!
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Feature: Why the Yu-Gi-Oh! World Championship is such a big deal - and why you should be watching
As the tournament of top-tier duellists returns for the first time in four years.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Terrifying horror and terrific trains!
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Feature: Yu-Gi-Oh!’s strangest monsters are back, and they could shake-up the TCG’s competitive scene
Looking back on the long and bumpy history of ritual monsters.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Cats, casters,currents and cantankerous gods.
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Feature: Here’s how the Adventure Time RPG’s new Yes And system works
Come on, grab your dice.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
One bumper edition!
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“It's always been important to engage with this kind of work. It just wasn't done before.”
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Fantastical adventures
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One set to guide them all.
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An exclusive first look at KC Shi’s upcoming game of cooking, combat and eco-awareness as its quickstart rules release.
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Feature: South Korea’s Yu-Gi-Oh! scene is a TCG community unlike anywhere else in the world
The heart in the cards.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Monsters, mayhem and Mordor.
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Feature: Sudoku meets Minesweeper in nifty puzzle board game Tiwanaku - hands-on impressions
It’s definitely a grower.
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Not exactly meteoric.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Painting, apawthecary and more!
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Feature: Blue-Eyes White Dragon for dessert? We tried Yu-Gi-Oh!’s Japan-only 25th anniversary food menu
The hungriest heart of the cards.
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Can it go the distance?
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Feature: Candela Obscura’s first mystery will be solving the horror RPG’s identity crisis
The first new tabletop RPG from Critical Role feels more like Diet Blades with a splash of Vaesen.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Masks, magic, marines and music.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Suffragettes, legends, Romans and mice.
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An unproven deck faced near-unbeaten consistency amidst the first mid-season rotation in over a decade.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Playing games Till the Last Gasp.
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Feature: Dead Cells’ board game nails the roguelike genre - and I’m finally hooked
Hands-on with the latest video game adaptation.
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Feature: Warhammer 40k’s 10th Edition has turned me around from the missteps of 9E
Consumed by the Leviathan.
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Feature: March of the Machine: Aftermath is a Magic: The Gathering oddity in every possible way
Picking up the pieces.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
From real history to great fiction.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Magic, moles and Mancunians.
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The traditional ‘Jaguar Game’ has broken down barriers to education and conservation awareness.
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Feature: Every spell cast in Dungeons & Dragons: Honor Among Thieves
From Arcane Gate to Chaos Bolt.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Trains, guns and Japanese warfare.
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Feature: The history of Yu-Gi-Oh!’s Exodia, the most complicated win condition in trading card games
Victory for an arm and a leg?
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Magic, gloom and My Little Pony.
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Battles throughout the multiverse.
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Feature: Pokémon TCG champions give their tips on how to be the very best
You teach me and I’ll teach you.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
There’s magic in the air.
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Feature: An introduction to Yu-Gi-Oh! Rush Duel, the faster, simpler reboot breathing fresh life into the TCG
Why you should play Rush Duel, if you ever can.
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Feature: What are you playing this weekend? Here’s what we’ve been playing!
Tell us what’s on your table.