Interviews
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“We focused on making the game feel like a blockbuster Marvel event.”
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You’re not alone out there, caller.
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“Fighting the swarm is always about making it out alive, one way or another.”
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"I’ve grown less and less worried about slipping up here and there."
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“Friendly competition is so common to other games we play - board games, video games, sports - but it’s kind of taboo in tabletop RPGs.”
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And how it differs from the cancelled The Long Dark campaign.
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Principal designer Sandro Sammarco talks lore, adaptation and storytelling ahead of an open beta for the upcoming RTS.
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As well as Terra Mystica, Anachrony and Trickerion.
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Author and D&D expert Michael Witwer on the elf ranger’s long history - and why he deserves a movie.
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BackerKit discusses challenging the 'big green K' as it moves from crowdfunding tool to competitor
From background support to leading player in crowdsourced financing.
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“Critical Role would be nowhere without us!”
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Written by Eberron and Forgotten Realms designers.
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Kickstarter's new CEO talks future of tabletop crowdfunding, Gamefound rivalry and blockchain plans
"We have a lot to improve on that will keep our hands full."
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And how Wingspan and Terraforming Mars influenced it.
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Ryan Miller talks keeping gameplay friendly, plans for “inclusive” organised play and why the card game won’t “reinvent the wheel”.
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Plus, grab an exclusive quickstart adventure ahead of Scientific Adventure Violence’s Kickstarter campaign.
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The multi-ENnie-winning designer on mixing horror with history, uncovering untold stories and his highly ambitious weird west game.
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Red Opera and Sirens RPG writer Rick Heinz discusses the tribulations of working at Apotheosis.
Heinz alleges shady contracts, long overdue payment and a work culture of distrust and ego-stroking.
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‘My dream is to create the first massively-multiplayer tabletop RPG’
Teburu developer Xplored reveals its ambitions for the tech-enhanced board game platform.
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D. Brad Talton talks making the ultimate Halloween party game, why bigger boxes aren’t always better and ensuring players have fun 99% of the time.
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“The Jurassic World board game is a really great representation of how far we can chase our dreams.”
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Keepsake game designer Jeeyon Shim branches out with chess-based RPG The Snow Queen
The award-winning artist has left Kickstarter behind to build a two-player tragedy focusing on community.
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‘What pain do we want to experience?’: Fandom Tabletop address community license backlash
Bart Vickers reflects on what went wrong and how the second iteration aims for clearer communication and more transparency.
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Return to Dark Tower studio owner discusses unions, expensive towers and the Heroquest that got away
Restoration Games' Justin Jacobson reflects on six years of pumping new life into old titles.
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The original Orb Ponderer talks sourcing memes from an old Lord of the Rings RPG
Having a crystal ball.
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And explains how classes work in the Magic: The Gathering inspired book.
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“Haters gonna hate and we accept that.”
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“We hope players will be able to see themselves in each of the characters in one way or another.”
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The tabletop team-up have planned more than a simple almanac for Gillen and Han’s twisted polyhedral world.
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“Passion is coming through in spades right now” - Funkoverse game studio talks licensed board games
IPs are making board gamers happy.
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“Almost everyone thinks they have something of value.”
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Why should you care about a board game based on an animated show from the ‘90s?
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Adventure Zone DM Griffin McElroy and Bureau of Balance co-designers chat about their new board game
And why there isn’t an Adventure Zone RPG yet.
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“If there’s going to be a new Descent game, it has to come from a great idea and not just exist for the sake of being made.”
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“I take roleplaying with me whenever I’m performing in any other medium.”
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Alongside its descendants and its future.
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“The first [Darrington Press] product was important, it needed to be familiar to fans.”
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“I understand that playing as The Man may be uncomfortable.”
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Cryptkeeper, eat your heart out.
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Nova RPG creator on bringing Destiny and Overwatch-inspired 'looter shooter' action to the tabletop
Designer Spencer Campbell talks insights, inspirations and washing his hands of gamers.
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Once More Into the Void tells emotionally fraught RPG stories in a Mass Effect 2, Picard framework
The duo behind the upcoming game talk translation, betrayal and the joy of being a Renegade.
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One of board gaming’s first celebrities reflects on designers’ rising recognition.
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New RPG book ARCON is ready to leave tired ideas about cyberpunk settings in the past
Building a better dystopian sandbox.
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Shawn Tomkin has reached the stars with Ironsworn: Starforged, but he couldn't do it alone
The designer talks influences, making a good thing even better and the importance of community feedback.
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Isaac Vega and Lindsey Rode discuss launching Rose Gauntlet Entertainment and the label’s debut release.
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One More Multiverse co-founder on helping give tabletop RPGs a ‘good nudge into the mainstream’
Sara Alfageeh talks focusing on indies first, helping designers make a living and giving players customisability.
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Life one quarter of a hack at a time.
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Designers on Mat Hart and Sherwin Matthews on taking inspiration from classics for an RPG board game that doesn't skimp on the roleplaying.
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Senior producer talks next year's 5E adaptation of Power Rangers, Renegade’s plans for original games and the potential of a Clank! RPG.
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Co-creators Miguel Lopez and Tom Parkinson-Morgan on drawing from classic sci-fi and moving away from D&D’s “old racist shit”.
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The mind behind Riot’s latest tabletop release on designing a traditional game, relying on memory and the potential for a League of Legends roll-and-write.
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'Red was always kind of in development, but the video game really pushed it into overdrive.'
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And talks joining forces with his brother Drew for Wehrlegig Games.
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The designers discuss closure in Season 0, the trilogy’s influence and whether there’s a chance they’ll ever return.
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How podcasts, social media and Adobe InDesign inspired one of the freshest roleplaying games in years.