Explore Scarred Lands in massive Dungeons & Dragons adventure Dead Man’s Rust
Wave goodbye to Waterdeep.
Dead Man’s Rust invites Dungeons & Dragons 5E players to use the Scarred Lands setting from World of Darkness publisher The Onyx Path.
The D&D campaign module provides a sprawling campaign that will take characters from levels 1 to 10 and begins with an old man’s dying request. The story cascades from there, and The Onyx Path details several fantastical locations, peoples and conflicts for players to encounter along the course of their journey.
The adventure will also include information for new playable races, class options and magical items that can be used in any adventure set in Scarred Lands. Four new locations - Broadreach Horizon, The Gleaming Valley, Hornsaw Forest and the necromancer’s stronghold of Glivid-Autel - will be detailed throughout the book, giving players who enjoy the world plenty of new destinations.
Dead Man’s Rust is the third book but first adventure published by The Onyx Path in the Scarred Lands setting. Previously, it released the Scarred Lands Player’s Guide and the Scarred Lands Creature Collection, both of which provided details about the broader world, its communities and the often dangerous nature surrounding them. If funded, the adventure will be a 180-page hardcover book in the same fashion as the first two.
The Onyx Path is currently aiming for a 2023 release date for physical copies of the book (PDF copies will ship in 2022). In the comment section of the Kickstarter page, 'Kickstarter concierge' James Bell explains that the gap ensures the project will survive any unforeseen delays.
“We used to say we pad them to cover any unforeseen situations and really aim to deliver earlier. But then 2020 happened and it turns out that padding ends up keeping most things on track,” Bell said.
The Dead Man’s Rust Kickstarter will remain live until December 23rd. Backers can secure either a PDF or physical copy of the adventure for $20/$55 (£15/£41).
Edit: This article has been updated to attribute the comments to James Bell, rather than developer Travis Legge.