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Neuroshima Hex 3.0 celebrates the Year of Moloch with a new big-box limited edition

Including new campaign, visual overhaul and more.

A new limited edition of post-apocalyptic strategy game Neuroshima Hex is releasing next year.

Neuroshima Hex 3.0: Year of Moloch Edition takes its name from the Skynet-like AI responsible for the world’s slide into a war between machines and humanity after the self-aware Moloch’s uprising on September 5th 2020.

The upcoming release comes in an expanded box with an insert to hold 19 of Neuroshima Hex’s factions, along with HQ markers, reference charts and plastic moulding for all of the armies. An FAQ booklet is also included.

Year of Moloch Edition also revamps Neuroshima Hex 3.0’s artwork with new visuals for its double-sided board and all of the game’s factions. The illustrations are showcased in an included hardback artbook, which is being offered as a pre-order exclusive via publisher Portal Games’ online store. A second pre-order exclusive is a 14cm resin bust of Borgo, the cyber-mutant leader of the titular faction.

A new two-player campaign following the origins and rise of Moloch, Moloch: The Beginning, completes the set.

Neuroshima Hex 3.0: Year of Moloch Edition costs €90, and will only be available via Portal Games’ web store. The big-box edition is expected to release in 2021.

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Designed by Michał Oracz, Neuroshima Hex was first released in 2006 and followed by several new editions, most recently its 3.0 iteration in 2013. Up to four players control a faction each as they attempt to destroy their opponents’ HQs by reducing their hit points to zero. Players draw and place tiles to organise their units, before engaging in combat based on the tiles’ orientation and position.

The latest expansion for Neuroshima Hex 3.0 introduced the Troglodytes faction, which can choose to cannibalise its own units for greater power and mobility.

The game has also been adapted for digital, with this year seeing the release of mobile spin-off card game Neuroshima Convoy for iOS and Android.


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Matt Jarvis

Editor-in-chief

After starting his career writing about music, films and video games for various places, Matt spent many years as a technology, PC and video game journalist before writing about tabletop games as the editor of Tabletop Gaming magazine. He joined Dicebreaker as editor-in-chief in 2019, and has been trying to convince the rest of the team to play Diplomacy since.