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Massive Darkness 2 teaser trailer reveals that the fight for light isn’t over

Going underground.

Massive Darkness 2 has been announced with a reveal trailer teasing its release later this year.

The upcoming board game is a sequel to the 2017 co-op game in which players ventured into a series of perilous dungeons to defeat the crushing forces of Darkness spreading across the land.

In Massive Darkness, one to six players took up the mantle of the Lightbringers - a group of world-protecting heroes that mysteriously faded from existence - to once again defeat the creatures of Darkness lurking underground. The board game was designed by Raphaël Guiton, Jean-Baptiste Lullien and Nicolas Raoult - the creative team behind horror game Zombicide and its subsequent sequels.

Influenced by tabletop RPGs, Massive Darkness allowed players to choose from a selection of heroes and classes, before deciding on their skills and heading into the depths of the dungeon. Players could earn experience points by performing quests and vanquishing monsters - which they could subsequently spend on gaining new skills, depending on their starting class.

Loot could be obtained by defeating enemies, with special Guardian monsters wielding a random item or weapon to use against the players - which the players could acquire if they overcame the Guardian holding it.

Massive Darkness 2 was revealed via an announcement trailer released on publisher CMON’s YouTube channel. Simply titled “Coming soon…”, the brief teaser displays various pieces of artwork alongside a call for players to return and “face your demons” in the “deepest [...] and most dangerous dungeons”. The trailer ends with the indication of a potential release in 2020.

The first Massive Darkness launched on Kickstarter in June of 2016, raising over $3 million before releasing in 2017. There is currently no confirmation whether Massive Darkness 2 will be making its way to Kickstarter.


Alex Meehan avatar

Alex Meehan

Staff Writer

Alex’s journey to Dicebreaker began with writing insightful video game coverage for outlets such as Kotaku, Waypoint and PC Gamer. Her unique approach to analysing pop culture and knack for witty storytelling finally secured her a forever home producing news, features and reviews with the Dicebreaker team. She’s also obsessed with playing Vampire: The Masquerade, and won’t stop talking about it.