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Tikal designers reunite for Renature, the debut game from new studio Deep Print

Latest design from award-scooping Kiesling and Kramer.

Kiesling and Kramer board game designers
Ticketautomat/Wikimedia

Acclaimed design duo Wolfgang Kramer and Michael Kiesling have announced their latest board game collaboration, the first release from newly founded publisher Deep Print Games.

Described as an area-control game with dominos, Renature is the latest from the long-running partnership between Kramer and Kiesling, who together won the Spiel des Jahres - the prestigious German Game of the Year prize - in 1999 and 2000 for board games Tikal and Torres.

Kiesling is also responsible for hit beginner board game Azul, which won the award in 2018 and has since sold over a million copies, while Kramer has collected the Spiel des Jahres a grand total of five times for games including El Grande.

The two creators recently teamed up for a card-drafting board game called Paris, in which players must score points by collecting certain buildings. Paris is set to be released sometime this year.

Deep Print Games is a new label founded by a number of tabletop industry individuals - some of whom previously worked for companies such as Eggertspiele, which was responsible for board games such as Camel Up and Great Western Trial, and Plan B Games, which published Azul and Century: Spice Road amongst other titles.

The previous owners of board game Pegasus Spiele, which has published a number of games as well as coordinating the international releases of titles such as co-op board game Pandemic and party board game Love Letter, are also involved in the founding of Deep Print.

Alongside the announcement of Renature, Deep Print teased a redesign of a classic game, but is yet to reveal any additional details. Renature doesn’t currently have an official release date or price.

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About the Author
Alex Meehan avatar

Alex Meehan

Senior Staff Writer

After writing for Kotaku UK, Waypoint and Official Xbox Magazine, Alex became a member of the Dicebreaker editorial family. Having been producing news, features, previews and opinion pieces for Dicebreaker for the past three years, Alex has had plenty of opportunity to indulge in her love of meaty strategy board games and gothic RPGS. Besides writing, Alex appears in Dicebreaker’s D&D actual play series Storybreakers and haunts the occasional stream on the Dicebreaker YouTube channel.

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