The creator behind the Age of Empires III tabletop adaptation and Raccoon Tycoon has designed a brand new civilisation board game called Mosaic: A Story of Civilization.
An upcoming title that enables players to become leaders of their very own ancient civilisation, Mosaic is focused around the concepts of human development and history. Throughout the game, players will drive the progression of their respective societies, including its technological advancements, geographical locations, cultures and armies. Players will not be expected to only invest in one aspect of their civilisation, as Mosaic can be won through domination of various different areas - such as military might, wonders constructed and projects completed.
At the beginning of the game, players can choose between nine different types of leaders each with their own benefits and focuses, with some specialising in warfare and others excelling at more pacifist approaches, like trading or culture.
On their go, players can perform various actions to further their civilisation. By paying in the currency of ideas, a player can acquire a new technology card to give them a particular benefit. Alternatively, players can also pay to take on one of the several build offer cards on display, staking their claim on the board and gaining unique benefits. Otherwise, players can spend food to increase their population, produce various currencies via their population or gather money by using a tax and tariff card.
Should players want to play more aggressively, they can pay any funds they’ve accumulated to grow their armies and occupy regions on the board. Wonders can also be built - as long as the player has the required amount of resources - which can score players victory points and grant them a special power. Victory points are granted by fulfilling the requirements of government cards as well, with players needing to pay in ideas to form their own governments.
Throughout the game, empire cards will be revealed which will result in players scoring points based on which regions they dominate with their wonders, cities and military units. After the third empire card is drawn, the game ends and players calculate their score through all the disparate elements of their empire, with the winner being whoever has the most points.
Besides creating Mosaic: A Story of Civilization, Age of Empires III: The Age of Discovery and Raccoon Tycoon, Drover is known for designing Railways of the World, Sid Meier’s Civilization: The Board Game and the spiritual successor to Raccoon Tycoon - Lizard Wizard, which was released this year.
Drover is also the founder of Forbidden Games, the studio responsible for releasing Mosaic as well as several of Drover’s previous titles such as Extraordinary Adventures: Pirates - which was co-designed by Don Beyer and sees players sailing through the Caribbean in search of treasure - and the 2018 train game Railroad Rivals.
The Kickstarter campaign for Mosaic: A Story of Civilisation is live until June 9th, with a pledge of $79 (£57) getting backers a copy of the core game that’s set to be delivered in January 2022.