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Mysterium is getting a sequel set in a haunted carnival, Mysterium Park

A spectre-tacular show.

The makers of popular ghost-hunting deduction board game Mysterium have revealed a trailer and first details for its upcoming sequel, Mysterium Park.

Set in a haunted carnival packed with strange, inexplicable shenanigans, you’ll be tasked with uncovering what you believe to be the ghost behind the events, while also looking into the mysterious disappearance of the park’s former director.

One of the finest horror board games out right now, the original Mysterium sees up to seven people playing mediums working together to unravel a murder.

A single player takes on the role of the ghost - effectively a spooky guide who cannot speak - who hands out vision cards to the mediums. These vague, dream-like images hold crucial clues as to the potential suspect, location and weapon used during the crime.

As mediums, you have two minutes each round tracked via a sand timer to unpack those surreal cards. And because new circumstances are generated each game, Mysterium gives you a fresh mystery for every playthrough.

Despite its supernatural themes, Mysterium also works as a family board game, due to its lack of gore and terror.

Originally released in 2015, Mysterium has had numerous expansions over the years, including Mysterium: Secrets & Lies and Mysterium: Hidden Signs, which both added an assortment of new cards, mysteries and characters to the game.

A reworking of Ukrainian title Tajemnicze Domostwo, Mysterium comes from publisher Libellud, which is also behind family board game Dice Forge and storytelling beginner board game Dixit.

Upcoming board game Mysterium Park is due to come out at the end of this year.

Sara Elsam avatar

Sara Elsam


Sara has been writing since 2017, contributing news, features and more to outlets including Eurogamer, Rock Paper Shotgun, Variety, The Guardian, BBC and Tabletop Gaming magazine. An expert in Dungeons & Dragons, they’re also a fan of all things horror and psychedelia both on and off the table. They are happiest rolling big dice, raising mobs and rocking out with their Bard-Lock.


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