Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

How can tabletop gaming impact and aid mental health? Find out in this panel from PAX Online x EGX Digital

Join Ronnie, Maya and Johnny for an open and honest discussion.

Learn how tabletop games can affect your mental health and how playing board games and RPGs can contribute to your mental wellbeing in a frank and personal discussion from this year’s PAX Online x EGX Digital.

Join Weronika Matczuk, Maya George and our very own Johnny Chiodini as they discuss their own experiences with both mental health and tabletop gaming, from their first steps into the hobby to how it’s helped them through tough times.

The three talk about how the escapism of creating a roleplaying character and exploring a fantasy world can help you create a safe space and explore elements of yourself that you may not feel comfortable exposing otherwise.

There’s also talk of how parts of the hobby beyond the table - such as painting miniatures - can help with mental wellbeing, and how playing games with your group can pave the way to being honest and open about your mental health in a way you’re comfortable with.

The Mental Health and Tabletop panel was originally broadcast as part of this year’s PAX Online x EGX Digital, which kicked off on September 12th and runs until September 20th. PAX Online x EGX Digital is hosted by ReedPop, the company that owns Dicebreaker.

You can find the full schedule of sessions here - including a number of appearances from the Dicebreaker team - or take a tour around the virtual show floor.

Dicebreaker is the home for friendly board game lovers

We welcome board gamers of all levels, so sign in and join our community!

Related topics
About the Author
Matt Jarvis avatar

Matt Jarvis


After starting his career writing about music, films and video games for various places, Matt spent many years as a technology, PC and video game journalist before writing about tabletop games as the editor of Tabletop Gaming magazine. He joined Dicebreaker as editor-in-chief in 2019, and has been trying to convince the rest of the team to play Diplomacy since.